
Instead, you have to rely on the smaller platforms built into the tower to stay above the Spiked Ball. With the Giant Spiked Ball bouncing around, it is no longer safe to remain on the main platform. A Giant Spiked Ball will break through the wall and on to the lift, while the two smaller balls roll off. Eventually, the platform will move up to a section of the wall made from brick blocks. Soon after the second Spiked Ball's gap, there are two blocks. Soon, another Spiked Ball will roll on to the platform, forcing you to dodge both at once. Watch out for the incoming Spiked Ball as well as the Dry Bones as you do. Not long after, the second Star Coin should scroll by in the center of the screen.

One more Spiked Ball will roll in from the left side, only to disappear after one bounce. Once that Spiked Ball rolls offscreen, two more Dry Bones will join you, followed by two Spiked Balls that rolls across the screen once, likely knocking both Dry Bones off. This Spiked Ball is still a concern, and it will bounce a few times off the walls, making it a constant threat. The Spiked Ball can take out the Dry Bones, so it is actually better to leave them alone. The Spiked Ball quickly disappears into a hole on the opposite wall.Īnother hazard will be picked up by the platform, a Dry Bones that is free to wander around with you on the lift. Following the trail of coins, you can clear this first Spiked Ball with a well-timed jump, which should also lead you into a Star Coin. However, you'll come to realize the danger of this stage soon enough, as a Spiked Ball rolls out of a hole in the wall. You must stay on this platform for much of the level, which isn't hard to do because there's no gaps to fall off. You will be dropped on to a moving platform as soon as you enter the tower, which will immediately start rising at a slow speed.

With no midway checkpoint, you must survive this deadly onslaught of traps all the way to the top. However, as with any diabolical piece of architecture by the mischievous Koopa leader, this feature turns out to be a death trap, as Spiked Balls roll across the rising platform attempting to impale you. was kind enough to prepare an automatic lift to transport you up to his chambers.
